Digital items or content acquire significance only within the context of their respective services. For instance, a virtual sword holds value and functionality solely within the game it belongs to. Collaborating with game publishers allows us to verify that item owners have the authorization to transfer ownership outside of the game environment.
Integration with publishers enables us to escrow digital items, significantly reducing the risk of fraud or scams often associated with systems that lack direct game integration.
Furthermore, adopting an escrow system facilitates smoother adoption for existing games, as it doesn't necessitate alterations to the current game storage architecture.
Comments
0 comments
Article is closed for comments.